Proposed List
Knowledge-Prefixed Skills
i.e. Knowledge (blee)
Skill | Covers | 3.5 equiv | SW equiv |
---|---|---|---|
Magic |
Magic, magical creatures (elementals, magical beasts) |
Arcana |
n/a |
Religion |
Religion, undead, outsiders of religious significance (angels, demons) |
Religion |
The Force |
Cosmology |
The planes, outsiders |
The Planes |
n/a |
Nature |
Life sciences: Biology, botany, genetics, xenobiology, medicine, and forensics. Plant creatures. |
Nature |
Life Sciences |
Physics |
Physical sciences: Astronomy, astrogation, chemistry, geology, mathematics, physics, and engineering. |
Arch/Eng |
Physical Sciences |
Social Science |
Sociology, psychology, philosophy, theology, and criminology; economics, education, communication, anthropology, political science, archeology. |
Local? |
Social Sciences |
Geography |
Geography, maps. |
Geography |
Galaxy/Galactic Lore |
History |
duh |
History |
? |
Tactics |
Military maneuvers, combat styles, humanoid encounters |
n/a |
Tactics |
Underworld |
Black markets, illegal activities, criminal personalities |
n/a |
Underworld |
Bureaucracy |
Business procedures, legal systems and regulations, and organizational structures, especially politics |
Nobility&Royalty |
Bureaucracy |
Other Skills
Skill | Description | Lore |
---|---|---|
Language |
Linguistic skills. Represents your command of grammar, spelling, vocabulary, etc. |
Spoken/written languages |
Music |
Understanding of harmony, music theory, composition. |
Proficiency with instruments, musical styles. |
Art |
Visual and spatial arts, and the history and appreciation thereof. |
Proficiency with specific art forms and techniques, such as painting, sculpting, etc. Tiered. |
Drama |
Acting, storytelling, narrative structure. |
Acting styles, story formats. |
If there is a Perform skill, it is a Social skill and isn't listed here.
Knowledge (Religion)
Basic Uses
Basic uses:
- Identify religious ritual: with adequate evidence, identify the purpose and status of a religious ritual. DC = 10 + 10 per rank of the ritual.
- Conduct religious ritual: etc.
- Identify undead creature: determine defenses, weaknesses, etc.
Specialization: once ever, you may choose to specialize your Knowledge (Religion) skill, focusing on a particular religion. If you do, you gain +10 to skill checks relevant to your specialization, but -5 to all others.
Feats
Rank 1 Feats
- Combat
- Undead Slayer: Your knowledge of the undead grants you a +2 damage bonus per skill rank to all attacks made against undead.
- Demon Hunter: Your knowledge of demons grants you a +2 damage bonus per skill rank to all attacks made against demons.
- Inured to Undeath: Gain +2 per skill rank to all defense skills used against the attacks of undead.
- Celestial Defender: Gain +2 per skill rank to all defense skills used against the attacks of demons.
Rituals
Rituals are not gained by spending BP, but rather by spending Knowledge.
Rank 1 Rituals
- Hide From Undead: Costs 1 Knowledge. At-will, 1 minute cast, 1 Energy per subject; you (and any other participants) become invisible to undead, as long as you don't attack them or make any contact with them. If multiple subjects, subjects must remain in physical contact with each other.
Knowledge (Underworld)
Skill Uses
- Identify underworld figure: DC varies by obscurity and level of detail available
- Locate underworld resources: DC varies by security level
- Dig up dirt: find unsavory secrets about a given person; DC varies by target
Feats
- The Best Deals Anywhere: Haggling with underworld merchants has taught you much about negotiating tactics. Enjoy a 5% discount on all purchases. Stackable once/rank.
- The Hook-Up: Reduce multiplier of restricted goods by 1. Stackable once/rank.